ETEC 676D~Mobile Devices~Session 5 Sunday, Jul 26 2009 

Mobile devices have truly impacted the first nine and a half years of this Twenty-First Century, and they will continue to make an impact in the years to come. The impact they will have in K-12 education, I believe, depends on the developments within the corporate world. 

I recently was in New Orleans in the middle of July, 2009, and Microsoft was having a convention there. I met an ex-Microsoft employee while walking in downtown. He’s an ex-employee because he was one of the 5,000 Microsoft employees that were recently laid off and was there looking for a job. I asked him his opinion on the differences between Apple and Microsoft, and he told me something that I will never forget: Microsoft serves the corporate world, Apple serves the consumer. I had never looked at these two giants of computing in this light before. I do agree with his statement, as I am a convert to Mac because of their user friendliness.

I proceeded to ask him if the topic of mobile devices would come up at the convention, and he shared with me that Microsoft did plan to unveil how they intended to impact the world of mobile devices in the near future: The Windows Mobile 6.5 operating system and the Windows Marketplace for Mobile. Both are designed with the intent to compete with Apple iPhone and Palm Pre mobile devices. However, Microsoft is putting most of their stock in the Windows Marketplace for Mobile project. The Windows Marketplace for Mobile will allow developers to create their own apps, similar to the thirty-thousands plus apps created by developers for the Apple iPhone. Microsoft anticipates the estimated 20 billion mobile-application downloads per year by 2014, according to Juniper Research. 

The future of mobile devices will be about making money. The corporate world will take advantage of the ubiquitousness of mobile technologies to sell advertisements. I watched this YouTube video (above url) of the World Economic Forum, and most of the major players in mobile technologies from around the world were there talking about how they control mobil technology for economic gain. Advertisements seemed to be the main avenue discussed for making money. Actually, it seemed they were trying to figure out how they should advertise on mobile devices. 

The American Educational system will most likely take a back seat with mobile technologies until the corporate world finishes with their own agendas. Soon, the premium prices of mobile computing will come down enough for the educational system to begin investing in this ubiquitous platform for learning. Until then, educators comfortable with the uses of mobile technology for learning should scaffold their students and help customize their individual paths of inquiry using mobile devices.

“A” Project Proposal Friday, Jul 24 2009 

Well here’s my project. I didn’t bother creating a storyboard after all. I just went ahead and pieced the Phonetics 4U together. I categorized the phonemes into four major categories: voiced consonants, voiceless consonants, monophthong vowels, and diphthong vowels. I could have created Stops, Fricatives, Affricates, Nasals, Liquids, and Glides consonants, as well as High, Mid, and Low vowels as separate categories. However, doing this would take away from the best practice aspect of designing mobile websites (view session 4 post). Another category that I could have added, but didn’t, is consonants combined with consonants. I’ll leave that for an updated version of Phonetics 4U. 

I posted a link to the University of Iowa’s “Phonetics: The sounds of American English” as a reference for further development in pronunciation of English phonetic sounds. This learning object is designed very well, and it is a useful resource for all learners of the English language. 

The phonetic symbols, as I indicated on the Phonetics 4U mobile website, reflect the Merriam-Webster Online Dictionary, and a link was provided for extra reference as well.

I had one person conduct an alpha test of Phonetics 4U, and one comment made was that it would be good if there were sound for each phoneme. I indicated that that would be best served as an application, such as an iPhone/iPod Touch app, and that adding sound wasn’t possible with the Wirenode web service that I used to make this mobile website. I would if I could. If I were to make an iPhone app, I would probably add all the categories previously mentioned, as well as all the bells and whistles.  

Please visit my Phonetics 4U mobile website.

Project Proposal: Phonetics 4U

ETEC676~Mobile Devices~Session 4 Friday, Jul 24 2009 

What type of content do you consume using a mobile device?

 Back in 2003, I bought my first mobile phone while studying at the Pontifical Catholic University of Puerto Rico. A quick side note: my blog name reflects my alma mater’s mascot, the Pionero, or Pioneer in English. I realized back then that it would be much easier for me to make phone calls back to the United States on a mobile phone than by purchasing phone cards at Costco and using the public telephones to keep in touch with friends and family; less numbers to dial as well.
Soon I discovered that I could access the Internet and keep track of the New Orleans Saints from my mobile phone. The bandwidth rates were ridiculous, but I had to find out how the Saints fared each week. I used to get frustrated at the amount of links I had to click just to get to the information I was looking for. Of course, as I clicked on a new link, the bandwidth rates kept piling up. It was sort of addicting at first, until my phone bill started to reflect too many dollars over my usual monthly payment.
I purchased my first 16 GB iPod Touch at the start of Winter 2009. I consumed so many podcasts, as I became fascinated with this whole new world of podcasting. Dr. Newberry’s podcasts actually introduced me to the world of podcasting. I began looking for podcasts related to my faith, instructional technology, and more. I recently have been exploring in the Apps available through the iPod Touch. Apps that I have downloaded onto my iPod Touch are practically the free ones. Some apps that I have include educational apps, faith related apps, as well as entertaining apps. I consume lots of music on my iPod Touch that serve well when I am playing a round of golf with my buddy.

What kind of content have you created for mobile devices?

Since I have a MacBook Pro, I am able to create and edit movies, podcasts, and music using Final Cut Pro, iMovie, GarageBand, and the media converter Compressor. What is important to remember when making any movie or audio file are the extensions that allow movies or audio files to work on a mobile device. The movies that I have converted to function on mobile devices use the .m4a file extension. For audio, I convert the files to MP3 format. Podcasts with images can be saved as the .m4a video extension to ensure the images can be seen with the audio file. Using these extensions, I was able to create movies, podcasts, and audio content consumable for the majority of mobile devices that support audio and video functionality. Compressor is a valuable application to have when creating audio/video content, as it allows producers to convert them into almost any file extension.

What kind of content would you like to create for mobile devices?

This Mobile Devices for Learning course has been fascinating to explore. Discovering the Wirenode web service has captured my imagination to convert web pages that could be accessible using a mobile device. Well, not all mobile devices support Wirenode, as I wasn’t able to access my Wirenode mobile website with Ali’s mobile phone. However, I am interested in exploring the design of content for mobile devices.

There are many best practices to consider when developing websites that are accessible using mobile devices. I will not go into detail here of all of them, but I will mention a few considerations to take when developing a mobile website for mobile devices.

For example, when building a mobile website, it is important to:

  • Test the mobile website using a variety of browsers as well as a variety of mobile devices. What good will it do to design content that is accessible to a minority of mobile device users, rather than a majority?
  • Make short URLs since typing on a mobile device is cumbersome.
  • Make navigation links minimal and clearly identify where the link will take the user. Bandwidth rates are expensive, as I mentioned in my experience before. Also, I shouldn’t mislead users to false information.
  • Keep in mind the amount of time it takes a page to load, and not make the pages too large.
  • Choose sufficient contrast in foreground and background color combinations. The screen is small enough as it is. No need to make things more complicated.
  • Use percentage and relative measures for images. A pixel measure or absolute unit will not show well on the small screens.
  • Remember the cost for wireless access and cellular network connectivity. It isn’t free!
  • Keep information concise and easily accessible, as users get distracted within a few seconds. Mobile devices are often used on the go, e.g., indoor or outdoor, at a party, in a meeting, on a beach, on a train etc.

 

W3C best practices for mobile devices http://www.w3.org/TR/2005/WD-mobile-bp-scope-20050901/

W3C test and priciples of design http://www.w3.org/TR/mobile-bp/#TESTING

Mobile Devices Project Tuesday, Jul 21 2009 

Mobile Devices Project Podcast 

Rate This Podcast!

This podcast was a collaborative effort between myself, Grace, and Ali. We met at the Victoria Gardens Library to record this podcast. We discussed mobile devices and web services available for classroom use, as well as some of advantages and disadvantages of mobile devices. 

We had too much fun making this podcast. Hope you enjoy!
(Estimated time: 25 minutes)

The WiFi Guy

 

Annotated Bibliographies Monday, Jul 20 2009 

Citation 1:

Clough, G., Jones, A. C., Mcandrew, P., & Scanlon, E. (2008). Informal learning with PDAs and smartphones. Journal of Computer Assisted Learning, 24(5), 359-371.

Summary:

This article is a study from a web-based survey conducted by the authors that investigated the use of mobile devices for informal learning. The study analyzed informal mobile learning practices of mobile users, specifically those using PDAs and Smartphones. The authors sought to develop a functional mobile learning framework reflecting current and potential mobile learning practices and scenarios made possible with handheld technologies.

The authors utilized the mobile learning functional framework of Patten et al. that categorized seven functions of mobile learning applications: collaborative, location aware, data collection, administrative, referential, interactive and microworld. Patten et al.’s functional framework contrasted with the activities reported by the participants of the survey. The study found that learners seldom used pre-designed mobile learning applications when learning individually or collaboratively within a specific context. The authors created a new informal mobile learning framework that reflected the natural engagement of the participants on their PDAs and Smartphones. They categorized six activities and (five qualifiers):

Referential—e-books, dictionaries, synchronizing with a PC, podcasting, etc. (individual/collaborative),

Location Aware—global positioning, individual location for future visit, whenever a question of any topic arose, information to share with others, etc. (situated),

Reflective—reflecting on a phenomenon or artifact encountered, following up notes written with an internet search, participating in forums and updating blogs, etc. (individual, collaborative, distributive, interactive),

Data Collection-taking pictures of diagrams, models and participants from a workshop/seminar, of electronic components showing connection layouts (individual),

Constructive—individual and collaborative/distributive knowledge construction, recording lectures using voice recorder (individual, collaborative, distributive)

Administrative—support of personal organizational needs (individual).

The authors found enough evidence to reveal that users who own PDAs or Smartphones do adapt existing mobile device features to suit their personal informal learning interests.

Review:

This article provided detailed information of the various activities conducted by actual users of PDAs or Smartphones. This information alone proves valuable for those seeking to write a research paper on mobile device activities or design and develop an instructional design for mobile devices relevant to informal learning tendencies of users. Useful applications of the functional framework are noted as well. I recommend instructional technologist to review this article, especially for suggested activities and applications for designing mobile learning experiences.

Citation 2:

Chen, C. M., & Chung, C. J. (2008). Personalized mobile english vocabulary learning system based on item response theory and learning memory cycle. Computers & Education, 51(2), 624-645.

Summary:

This article presented the authors’ very thorough design of a personalized mobile English vocabulary learning system that was based from Item Response Theory (IRT) and learning memory cycle. The mobile learning design intended to inherit the advantages of e-learning and overcome the limitations of learning time and space limited by current web-based learning systems. English language learners were the targets of this design. The personalized mobile English vocabulary learning system adapted to individuals’ learning abilities and learning memory cycles.

The article described in detail the system design and the experiments conducted. The system design described the system architecture and personalized vocabulary scheme based on IRT and learning memory cycles of the individual learners. The authors described how they measured difficulty parameters for the 8032 English words utilized in the mobile English vocabulary learning system. Factors to determine word difficulty included use frequency, length and pronunciation of the word. Bayesian estimation schemes were utilized as well.

The English vocabulary learning system consisted of a remote management server, a data-synchronizing agent, and a client mobile learning system. Components of the client mobile learning system included vocabulary recommendations agent, testing agent, and learning performance assessment agent. Microsoft Visual Basic.Net 2003 was the development tool used to create the mobile English vocabulary learning system.

Fifteen participants, ages 21-23 and students training to become elementary English teachers, participated in the study. A two-hour training course was given before the experiment to familiarize the participants with operating the PDA and using the proposed English vocabulary learning system. The overall study revealed that the proposed mobile English vocabulary learning system enhanced learner English vocabulary abilities and promoted learning interests.

Review:

I recommend this article for its thoroughness of information. Formulas displayed in the article to categorize each English vocabulary word at first were intimidating. However, when designing an authentic learning system, it is very necessary, especially when the learning system is to adjust itself accordingly with the learners’ learning ability and memory cycle.

Citation 3:

Thornton, P., & Houser, C. (2005). Using mobile phones in English education in Japan. Journal of Computer Assisted Learning, 21(3), 217-228.

Summary:

This article presented three studies in mobile learning conducted in Japan and introduced two types of materials developed for studying English as a Foreign Language (EFL) on mobile devices: Learning on the Move and Vidioms. The first study consisted of polling 333 female Japanese university students, ages 18-21, regarding their use of mobile devices. The authors sought to determine how many owned mobile phones and what mobile phone feature was used the most. It was discovered that 100% of those polled owned a mobile phone and sending and receiving e-mail was the most used feature.

The second study consisted of introducing Learning on the Move in which 44 Japanese university students were e-mailed 100-word English vocabulary lessons at timed intervals. The authors research found that distributed practice of foreign language words, used in complete sentences, at spaced intervals helped learners recall vocabulary words. Three times a day, the researchers e-mailed short mini-lesson of less than 100 words of text to the participants cell phones. Lessons defined five words per week. Pretests and posttests were administered in two-week cycles to determine the number of words learned. Questionnaires administered to the students evaluated this “push” learning strategy, revealing that 71% preferred receiving these lessons on mobile phones rather than engage the same material on PCs.

The third study of this article consisted of creating a series of web pages that contained “vidioms” (videos of idioms) to help students understand the context of various idioms used in the English language. Each web page contained a video of an idiom that explained 1) the idiom’s meaning in the students’ first-language, 2) a computer animation illustrating the literal meaning of the idiom, 3) a presentation of the idiomatic meaning as presented in the English language with live-action video showing the meaning, and 4) a final quiz to assess student understanding. Students evaluated the vidioms website and gave positive comments, especially as being helpful for study, and negative comments, mainly the audio being poor and the screen size being too small.

Review:

I recommend this article for teachers of English as a Foreign Language to consider, especially the Language on the Move project. This study showed that student pretest and posttest score were significantly improved from this engagement with pushed mobile e-mail messages at timed intervals.

Citation 4:

Colley, J. & Stead, G. (2004). Take a bite: Producing accessible learning materials for mobile devices. Retrieved July 8, 2009, from Learning with Mobile Devices: Research and Development – A Book of Papers
Web site: http://www.lsnlearning.org.uk/search/results.aspx?searchstring=learning%20with%20mobile%20devices%20research%20and%20development

Summary:

This paper discussed a project created and developed by the authors that sought to make the most out of a mobile learning experience for learners by designing basic skills materials for mobile devices. Mobile phones and the iPAQ personal digital assistants (PDAs) were the main platforms selected by the authors for this project. They selected mobile phones to target young adult learners between the ages of 16-24. The iPAQ was selected because it provided greater computing power to support multimedia applications designed and developed for this project.

The authors discussed two phases of the project: Phase One – they developed themed learning games, activities, complex learning objects, and scaled-down quizzes, Phase Two – they extended phase one developments. The authors also discussed how materials can be developed for peer collaboration and for evaluating the learner’s progress in learning, especially motivation and changes in attitude.

Technologies used by the authors to deliver content for this project included SMS, MMS, VoiceXML, J2ME, and WAP. They suggested that combining these technologies provide an engaging and beneficial mobile learning experience.

Review:

This article isn’t a peer-reviewed article. However, design and developers can benefit from reading this article as the authors discussed the development of mobile content for various mobile platforms using collaborative and situated learning theories, as well as the technologies used to implement their project.

Citation 5:

Dawabi, P., Wessner, M., & Neuhold, E.. (2004). Using mobile devices for the classroom of the future. Retrieved July 8, 2009, from Learning with Mobile Devices: Research and Development – A Book of Papers
Web site: http://www.lsnlearning.org.uk/search/results.aspx?searchstring=learning%20with%20mobile%20devices%20research%20and%20development

Summary:

This paper presented an approach that integrated Personal digital assistants (PDAs) mobile devices into the face-to-face learning environment. The authors reported natural communication such as gestures, mimicry, body language, common focus, and direct awareness of current activity as advantages and benefits of face-to-face learning. The authors reported structuring the learning process, increasing participation, evaluating student interaction, integrating the interaction, and others as advantages and benefits for using the PDAs.

The PDAs were installed with ConcertStudeo, a software that provided tools for interaction (brainstorming, quizzing, voting, etc.), and they were utilized as the face-to-face learning supports.

The authors discussed the ConcertStudeo software that runs on the electronic board (like aSMART Board), the Windows-based PC or laptop, and the PDAs. They provided screenshot illustrations of the ConcertStudeo learning content as well. They also provided detailed interaction and cooperation designs when using the face-to-face learning supports in a face-to-face learning scenario.

ConcertStudeo was implemented at the Fraunhofer Institute for Integrated Publication and Information Systems IPSI in Darmstadt, Germany and in a university course. Positive results were reported by the authors.

Review:

This article provided information relevant to integrating mobile devices into the face-to-face learning environment. I would recommend this article to teachers and instructional technology specialist to consider, especially if their school has invested in PDAs. The authors of this article provided detailed information on how they implemented ConcertStudeo into the face-to-face learning environment. Ideas for implementing PDAs with the SMART Board and PC/Laptop can be extracted from this article. This article is not peer-reviewed.

ETEC676~Mobile Devices~Session 3 Friday, Jul 17 2009 

EDMODO         

I would like to begin my review of Mobile Web Services with Edmodo, a free private microblogging web service for teachers and students. However, I would like to make this review interactive so you can experience Edmodo first hand. I already set up an account and an ETEC 676 group. Please follow these simple steps to view, and experience, my review:

1) Access the Edmodo website
2) Click on “Student”
3) Enter this ETEC 676 group code: wux606
4) Type in a username, password, first name, last name (1st two letters of each name is fine)
5) Agree to terms of service by clicking on “Sign Up”

POLL EVERYWHERE

Poll Everywhere is an online polling web service. Subscribed users can create polls for participants to submit their response via a text message, a Twitter Tweet, or from a Poll Everywhere webpage. Results of the poll are immediate and organized easily for viewing. Teachers can utilize this polling tool to quickly assess student learning. Results can be downloaded into a spreadsheet for further review.
I created an account and a poll to test the features. I think it’s a great tool, and if you have a group smaller than 30, the services are free. I intend to try out several polls with the catechism class I teach. I noticed this past year that many of my catechumens brought their cell phones to class. The only problem I have with texting in a response is that it could cost them. Other than that, this is a great tool to be used with mobile devices.
I did make a poll: “What type of cell phone do you currently have?” If you’d like to see how Poll Everywhere works, you can either:
1) Text 24032, with your cell phone type to 99503
2) Tweet @poll 24032, with your cell phone type, or
3) Visit the Poll Everywhere website, type in 24032 with cell phone type
Watch the results as you enter them at my designated Poll Everywhere results page

WIRENODE.MOBI

Here is another gem of a web service for mobile devices. I was introduced to this web service by Jerry Green from the CUE. Basically, Wirenode allows you to easily make web pages designed to work on mobile phones. There are features such as the Blog RSS Widget, Google Maps, and the Twitter Mobile Widget that can be added to your mobile website. 
I created an account and I converted my ETEC 676 blog to be accessed on mobile phones. Wirenode allows anyone to create a mobile website with multiple pages and minimal effort. The only issue I have with this service is that you can only edit while using Mozilla Firefox, Internet Explorer, or Sea Monkey. I usually use Safari at home, just because. No particular reason. So I have to open up Firefox to edit my mobile web pages. 
My mobile website. I did test the layout on my iPod Touch, and it worked just fine. However, webpages not set up for mobile devices did display too large. I would be interested in you trying to access my mobile website on your mobile device, especially if it’s a smaller screen than an iPod Touch/iPhone or a Samsung Omnia.

ETEC 676D~Mobile Devices~Session 2 Sunday, Jul 5 2009 

This week, I started my search for articles related to mobile devices for the annotated bibliography assignments. I first conducted a broad search in Google and found an interesting site titled: Learning with mobile devices: a book of papers. This “book of papers” contains 27 articles based on presentations conducted by researchers, developers, and practitioners in education and commerce at a London conference on mobile learning in 2003. These articles are not considered peer-reviewed, however I have been granted permission by Dr. Newberry to use an article from this resource as an annotated bibliography. I highly recommend checking out the link above for further consideration. I also retrieved from the ERIC database a few articles related to mobile devices and learning/development for the annotated bibliography assignment.

I doodled with a Palm Pilot and an iPhone this week as well (this particular iPhone had many educational applications installed). I have a friend that owns (and lives) on his Palm Pilot. During a round of golf, I asked permission to explore his PDA. His Palm Pilot had a Windows Mobile OS with very few applications installed. I used the Stylus to write instead of type. I really like this feature because of its simplicity and speed in placing the letters in typed format into the Internet search field. It was also easier for writing notes and for writing a text message. I did find a book reading application on the PDA that my buddy didn’t realize he had.

The iPhone that I explored had many educational apps installed. I even played the Oregon Trail app. This was my first time playing it. I didn’t play very long. The graphics were great, but I got bored with it. I spent more time playing the very educational app “The Moron Test”. Attention to detail is very important to succeed in this app. I think this app is really in the entertainment category, rather than the educational. The game was so simple, yet so frustratingly enjoyable. I did play other educational games, and the more I played, the more interested I became in developing an iPhone/iTouch app.

ETEC 676D~Mobile Devices~Session 1 Wednesday, Jun 17 2009 

Greetings to all. My name is Raul, and I am looking forward to learning more about the uses of mobile devices for learning. The iPhone has made this topic more interesting, especially with all the apps that are now available. I do own an iPod Touch, and I’m considering investing in an iPhone as an educational investment. Apple does provide the opportunity for anyone to develop their own iPhone app, and I decided last quarter to investigate this possibility (of creating my own app) over the summer. The annotated bibliography assignments for this ETEC 676 class works just fine toward this idea.

Dr. Newberry provided links to the history of Apple II, the educational games Oregon Trail!, Olympic Decathlon, and Where in the World is Carmen Sandiego for consideration. I do not recall ever being exposed to any of the aforementioned, other than Where in the World is Carmen Sandiego. My younger family members used to watch that show on television. I was introduced to the Apple II in High School, I think. I do not recall whether the computer was an Apple. In this particular computer class, students were taught how to pre-program the computer’s interface to create their very own game.

After investigating the above links, I asked myself the question, “Are we waiting for someone to create the next great educational game/experience, or should we consider making our own?” I just played the Virtual Apple game, “Death in the Caribbean”. The game is one of dilemmas, and you have to decide to move “forward”, “back”, “left”, “right” by typing either. I “died” from typing in “back”; this command supposedly caused me to walk right into an ant hill. I knew there was an ant hill behind me. The game told me. I just wanted to see what would happen. This game was similar to the one I created back in high school, but no one died from playing my game.

I truly believe the challenge of mobile devices for educational purposes is to decide whether we are going to wait for the politics of education to implement them, whether we are going to wait until the next big “Oregon Trail” type app is developed, or whether we are going to develop our own app/mobile experience for our learners.

An interesting website with articles about mobile devices.

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